Posts by andrea

Rainbow Rapture has been out now on XBLIG for a couple of weeks and the response has been awesome. Here’s a few quotes from some of my favorite reviews:

“The juxtaposition of these really simple, pretty colours and the constant ranting of a primal God beast destroying the world really kicks a lot of ass.” – XboxHornet.

“Maybe – just maybe – ‘misanthropic cloud-rainbow’ will become a new archetype for video game protagonists. Here’s to hoping.” – GayGamer.

“80 MS points are a small price to pay for the pot of gold you’ll find at the end of this rainbow.” – VideoGamerRob.

“At 80 Microsoft Points, this game is a must download.” – Yet Another Gaming Show.

Hands down, though, my favorite review has got to be from TJ at Classic Game Room. I think he had as much fun with our goofy Rainbow concept as we did:

Happy 2012! Ring in the new year and the impending end times with Rainbow Rapture on Xbox Live Indie Games! It’s the same apocalyptic good fun from WP7 but now with more green A buttons! Click here to download the demo (and spare yourself the trouble of finding the Indie Game section in the new Xbox dashboard).

screen2 Rainbow Rapture out now on Xbox Live Indie Games

…Oh hey, guys. Remember that Mango update for Rainbow Rapture we’ve been promising? Didn’t you hear? We released it last week! Here’s what WPCentral had to say about it: **SPOILER ALERT** We love you!

In this very special Mango flavored update we:

  • Added fast app switching so you can check that text without losing your place.
  • Slathered on some Mango butter and improved the framerate.
  • Added a live tile to help you keep track of your carnage.
  • Added more levels to the end so those leaderboard high scores can keep growing.
  • Added special ringtones and wallpapers for paying members of the Rainbow nation.
  • And we fixed a leaderboard crash bug. Because even we make mistakes.

…it might look something like this.

santa If we made a Xmas version of Rainbow Rapture...

It’s probably best that we stay away from the holidays.

Rainbow Rapture 1.3

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Happy Halloween! We have a treat for you… Rainbow Rapture update 1.3 is live! We’ve added Scoreloop leaderboards which, if you’re friends list is as cool as mine, look a little something like this:

RainbowRapture8 Rainbow Rapture 1.3

Heads up, you do have to use your email address to sign up for a Scoreloop profile, but don’t worry, they won’t send you annoying spam. They will send you one mail to validate your account, and after that, you’re good to go.

So, what’s next? We’re tackling the top two things you all have been asking for: an ad-free paid version and a Mango update. We’re already almost wrapped up with the paid version, so with a little luck, we should have that out next week. After that, we’ll take on Mango and see if we can use the Mango magic to achieve the buttery framerate you all are hungering for. Mmm, mango butter.

Our first update for Rainbow Rapture is now live! Here’s a list of all the stuff we did:

  • We saw that many of you thought Rainbow was too floaty, so we threw a few extra pounds on him. He should feel much faster and more responsive now. Try out the new tuning and let us know what you think.
  • We’re pretty sure we’ve fixed the mystery loading crash, but if you still see it, please give us all the details you can.
  • We got rid of the teeny mile markers that were cluttering up the place. Instead, we left it to Rainbow to shout out your distance every 50 miles — because if there’s one thing that Rainbow likes almost as much as eating people, it’s shouting.
  • We made the UI buttons feel more button-y.
  • We fixed a little visual bug with the SFX meter that an eagle-eyed reviewer noticed — Thanks Blooded Cat!
  • …And we cleaned up a few other little odds and ends.

Now that we’ve got that out of our system, we’re busy working on our next update. I’ll give you a sneak peek:

challenge Rainbow Rapture 1.1

That’s right. Prepare to be challenged.

So Rainbow Rapture’s been out for a week now, and much like Rainbow himself, we’ve had our ups and downs. Or as I put it earlier in the week:

c5b8eaea6ba63f22c1105808fb6fed48a117d9ac m Riding the rainbow coaster

On the downside, a handful of you have reported a mystery crash where the game won’t load. This has been incredibly frustrating to track down — we’re still not sure why it’s only happening to some of you and we’ve never been able to recreate the crash ourselves. However, after a good deal of teeth-gnashing and code-flailing, we think we’ve tracked it down. We’ll have an update ready to go to certification in the next couple of days, so with luck we’ll get it approved quickly and be ready to push out the update by next weekend.

On the upside, seeing everyone’s marketplace reviews has been awesome! It’s always nice to hear compliments — you guys have made me smile — but it’s also really motivating to hear back on exactly what kind of changes and extras you want to see. I already have too many favorite quotes to post here. Point is, we’ve heard you, and we’ve got some things in store that should make you happy. Thanks for the feedback! And don’t be a stranger now, you hear?

Psst. While everyone was distracted by E3, I snuck out some early screenshots of Kindling’s next game, now in development.

It’s just a normal, rainbow-filled day in the city…

RB1 Rainbow has a funny way of saying hello

Uh, hold on — what are you doing, Rainbow?

RB2 Rainbow has a funny way of saying hello

Yay! Bumblepig is ready to play!

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Okay, it took me a while to sit down and write this — it was a busy day at work, and then I had to cook dinner, and — look, that’s not the point. The point is, Bumblepig is out on the Xbox LIVE Marketplace now. In fact, it’s been out for like 10 hours. Why haven’t you downloaded it already??? Go get your very own copy here — and if you feel like giving the game a handful of stars while you’re at it, that would be even more awesome of you.

Bumblepig is on the way

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We put the last bit of polish on Bumblepig — re-curled his tail, washed behind his ears, made a stop at the local haberdasher — and then we dropped him off for review. Now it’s up to the Xbox LIVE Indie Games community to make sure that the only bugs left in the game are the ones we meant to be there. (You know, the kind that buzz, not the kind that crash.) With luck, we’ll send Bumblepig out into the world this week… but if you want a sneak peak, check out our new trailer!